calling tidal by Jasmine Liaw

‘calling tidal’ is an installation where participants/viewers may interact with a tank of water. With an animated floor projection, the piece emulates a colourful, cybernetic space where movement becomes communicative through audio-visual responses. The interactive projection changes based on presence and movement, including water movement, sound frequency, or walking. This use of transparent materials represents nature’s vulnerabilities to economic/industrial decisions by humanity. The piece emulates a portal as if the participant emerges into an urgent calling state with the natural world. Its vibrant colours represent the overwhelmingness and blinding intensity of the space that mirrors climate anxiety. Exploring the paralinguistic response, the immersion of the hand in the water triggers a waterproof JSN-SR04T ultrasonic distance sensor with Arduino. When the sensor is triggered due to the close proximity of the participants’ hand, a Cytron mp3 player shield plays the sound of a voicemail filtered glacier crashing into the ocean.

Jasmine Liaw is a queer emerging Chinese-Canadian interdisciplinary artist. Bicoastal, she works in so-called Toronto and Vancouver. Her connective practice focuses on conceptual realms of dance and digital/new media landscapes. Jasmine is compelled to explore her contemporary views of identity and the agency of climate anxiety.

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Seis8s by Luis N. Del Angel

Seis8s is a web-based computer language that allows real-time interaction with digital audio and localized musical knowledge. Seis8s revolves around Spanish-language commands related to Latin dance music such as Cumbia and Salsa. This music is a 20th-century derivation of Afro-Caribbean rhythms for social dancing that developed in the Hispanic Caribbean.

Seis8s is meant to connect the users (i.e. performer and audience) with cultural layers influencing computer-music languages. This project explores 1) a computer-music language to be derived from Spanish; 2) to appeal to an imagined community in/from Latin America; and 3) to explore how sociocultural commonalities of that community intersect with music software.

Special thanks to Drs. David Ogborn, Christina Baade, and Rossana Lara. Thanks to the Mexican Fund for Culture and Arts (FONCA), the Mexican Council of Science and Technology (CONACYT), and Canada’s Social Sciences and Humanities Research Council (SSHRC).

Luis is currently a Hamilton-based audiovisual interdisciplinary artist. His interests revolve around critical code studies, new interfaces for musical expression, live coding, Latin American musicology, and participatory action research. Luis is a member of the live coding collectives RGGTRN, the Cybernetic Orchestra and Grupo D’Binis.

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Virtual ISLANDs by Olivia Mc Gilchrist

Virtual ISLANDs explores the relationship between the experience of virtual immersion in VR and the physicality of being submerged, offering viewers audio-visual interpretations of the ebb and flow of water around them. The project invites a reading of VR’s virtual space foregrounding submersion alongside immersion, to highlight the relation between water and fluid identities, inspired by my dual Caribbean and European heritage. In earlier versions of Virtual ISLANDS, I explored the affordance of my white privilege through the lens of hybridity by visualizing my body coming in and out of the artwork’s visual plane. In Virtual ISLANDs’ current VR experience, the viewer is placed in an aquatic scene where they can interact with the moving figure of Newfoundlander aerial performer Keely Whitelaw. Her choreographed performance portrays a gestural response to an original composition by Newfoundlander electronic composer Kasey Pocius, inspired by a virtual experience of being underwater.

Olivia Mc Gilchrist (she / her) is a white French-Jamaican multimedia artist and doctoral candidate exploring how colonial legacies extend their reach to Virtual Reality (VR) technology. She works with video, multimedia installation and VR both as an artist and a consultant on interdisciplinary and audio-visual performance based projects.

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